EVE Online’s Kristoffer Touberg has been speaking his mind on MMO development and what gamers want from it, and frankly, it’s a little worrisome.

Touberg essentially indicated that gamers enjoy mundane, repetitive quests, and after spending eight hours a day working in real life, they will happily do more work in the virtual worlds of massively multiplayer online role playing games (MMO). What does this mean for the future of the industry? Are we to expect more of the same in future MMOs, with an even greater focus on busywork? Is this deemed as fair just because gamers have no choice but to do the quests?